Last week I got on a plane and went to San Francisco to attend the 2026 Figma Config conference on behalf of Blizzard Entertainment.

A Config 2026 attendee badge for James Ives, Lead Software Engineer at Blizzard Entertainment, on a green lanyard resting on a yellow tote bag
My attendee badge, printed on this year's Config lanyard.

I was fortunate enough to attend Config back in 2024 and it was a great experience, so I was excited to go back again this year. The conference is a great opportunity to meet other designers and developers, learn about the latest features in Figma, and get inspired by the work others are doing with their design systems. I was joined by a few of my colleagues, and we had a great time attending the sessions and networking with other attendees.

Five conference attendees posing in front of a large 3D Figma logo, with abstract cloud-like sculptures hanging overhead
The Forge design system team.

This year the ticket came with a tote bag, pin, art book, nail art stickers, and a jumper. The jumper is surprisingly nice, especially considering that last time I went, any swag besides the tote bag had to be bought separately, and for a ridiculous amount of money. They still had a shop this year, but fortunately I didn’t feel compelled to buy anything as the jumper was included in the ticket price.

A grey Config 2026 jumper reading 'Figma's conference for people who build products' next to a yellow Config tote bag
This year's jumper, pin, and tote bag, all printed with Config's 2026 branding.
A blue enamel pin shaped like a paint splatter, reading 'Config 2026'
The enamel pin included with this year's ticket.
A green Config 2026 art book titled 'Where design starts' next to a sheet of Config-branded nail art stickers
The art book and nail art stickers that came with the ticket.

The conference was held at the Moscone Center in San Francisco, which is a large convention centre that hosts many tech conferences throughout the year. The outside of the venue had a number of photo opportunities, including a large Config logo and a number of art installations. Some talks throughout the day were also held on a small outdoor stage area.

A street outside Moscone Center closed for the conference, with a food station tent, outdoor seating, and Config banners
The street outside Moscone Center, closed off for Config with a food station and seating area.
An aerial view of a large green Config archway over a San Francisco street, with an outdoor registration area and queue below
A large Config sign spanning the street, with the outdoor registration area below.
People standing in front of the Config logo
c o n f i g

Like last time there were several activities you could line up for and try out, including a photo booth that uses Figma Weave to create an AI generated version of yourself after answering a few questions. There was also a thing they dubbed “Shared Frequencies”, where you place your hand on a button with another person to generate a print you can take home. Honestly this was a total waste of time. I’m glad there was no line for it when I went.

A printed card from the Shared Frequencies installation showing a grid of green, black, and white dot patterns with the prompt 'ideas collide and settle, heat and pressure resolve into dancing specks'
The print I got from Shared Frequencies, which was a waste of time.

There were also a number of vendor booths where you could try out different products and services.

A wide view of the Config expo hall with a GitHub booth and other vendor stands set up along the sides
The expo hall floor, with booths from GitHub and other vendors.
A pile of colourful GitHub-branded stickers in a tray on a table at the GitHub booth
A tray of stickers left out on the GitHub booth's table.

There was a large art board where you could draw and write whatever you wanted. We took the opportunity to represent Battle.net.

A person pointing at a hand-drawn Battle.net logo on a communal whiteboard wall covered in doodles and notes
Our contribution to the community art board, alongside everyone else's doodles.

Much like last time the conference was nicely set up; I do wish there were more vendors and activities to do though. The conference spanned multiple days and there were large portions of downtime, especially in the morning before the first talks started.

Presentations and Learnings

There were multiple tracks of presentations throughout the conference, covering a wide range of topics related to design, development, and collaboration. Something that was a common thread across all of these was, to nobody’s surprise, AI.

The main stage area was huge!

There was a lot of focus on AI and how it can be used to improve the design to developer handoff. A memorable talk was from Meta, who discussed how they use their own design system MCP server alongside the Figma MCP server. They use both of these things together with layered AI Skills to help designers and developers work together more efficiently. For instance, you can prompt an agent to generate a component, and have it iterate on it in code until it exactly matches the design. I’m already working a bunch with AI, but this talk gave me some ideas on how to level up our own workflows with better skills and prompts.

Another talk that was particularly interesting was from the team who worked on the new NASA website. They discussed how they used Figma to design and prototype the new site, and how they used Figma’s collaboration features to work with multiple teams across different locations. The talk was particularly interesting as it was a look into the process for a large scale project that I don’t often get to see. Plus it’s NASA, and that’s pretty cool in and of itself.

A speaker on the main stage with a slide reading 'Challenge 3: How do you get NASA stakeholders all on the same page?'
One of the speakers on stage, addressing the challenge of getting NASA stakeholders aligned.

When it comes to the talks, I did find that a lot of them were a bit light on the technical details, and more focused on the high-level concepts. This is understandable as the conference is aimed at a wide audience, but sometimes it leaves me questioning if the presenters have actually implemented the things they are talking about, or if they are just coming up with an ideal scenario that they haven’t actually done yet. I would have liked to have seen more live demos, examples, and generally more technical content overall.

Conclusion

It’s been a while since I’ve been to a conference and it was nice to be back in that environment. I think the conference could be improved by having more interactive sessions and workshops, as well as more opportunities for networking and collaboration. Overall, I had a great time at Figma Config 2026 and appreciate my team at Blizzard for allowing me to attend again. Check out the replays of all of the talks online if you want to see what I saw and learn more about the topics covered at the conference.

It was great to be back in San Francisco, especially during the 2026 Football World Cup 🏴󠁧󠁢󠁥󠁮󠁧󠁿. I was able to catch a few games at a local bar and it was great to see the city come alive with excitement. I also took the opportunity to take a few rides in a Waymo, and even got to see their new Ojai car in-person.

A pale blue Waymo Ojai autonomous vehicle parked on a San Francisco street, with a smiling person walking towards it
#1 Waymo fanboy, me.
The rear of a pale blue Waymo Ojai autonomous vehicle in traffic, showing its 'Ojai' badge and roof-mounted sensors
The sensors are massive!

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