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If you'd like to take a look at my resume you can do so by clicking here. Alternatively you can view an abridged version below with some of my career highlights below. Additional work examples and explanations are available upon request.

1999

Built my first website with my Dad called Tooncrazy in Microsoft Frontpage. The website served as a cartoon fansite, and eventually provided Cartoon Orbit codes to other collectors in the year 2000. I miss you Dad.

Screenshot of Tooncrazy

2010 - 2015

I started working as a Support Engineer for Alaska Communications in Anchorage, Alaska in 2010.

I spent a lot of my time providing technical support to customers, while also working with management to create software to improve the teams overall efficiency.

Me at ACS

2013

I collaborated with Valve Software on a number of documentation pieces for their Steam platform. I was also contracted to do some Front-End work for Dota2's "The International" gaming tournament event.

Valve also chose me to beta test their Steam Machine and Controller hardware, and accepted several in-game items I contributed to their games Counter-Strike and Dota2.

James & Gabe Newell, owner of Valve Software

2015 - 2017

In 2015 I began working for Alaska Dispatch News as a their Lead Front-End developer with the mission of migrating their website away from Drupal and overhauling their front-end. After roughly a year in development the website was launched, being one of the first commercial news websites to use The Washington Post's SAAS platform, Arc Publishing.

Alaska Dispatch News sign

2015 - 2017

In 2015 I began working for Alaska Dispatch News as a their Lead Front-End developer with the mission of migrating their website away from Drupal and overhauling their front-end. After roughly a year in development the website was launched, being one of the first commercial news websites to use The Washington Post's SAAS platform, Arc Publishing.

2015

WeLoveFine, a pop culture merchandise company in California, contracted me to build a number of special event pages for some competitions they were holding.

2016

I worked with RedMoon Workshop, an indie game studio in Austin, Texas to create a brand new company website. I also created a number of content reveal pages and tools to aid with the creation of their upcoming titles.

Redmoon Workshops Dark Lotus content reveal website

2017 - 2018

I started working at The Washington Post in DC in 2017 as a Principal Software Engineer for the Arc Publishing professional services team. I worked across multiple teams to standarize technology efforts, and was fortunate to work on projects for numerous big clients such as The Boston Globe, Major League Baseball, Los Angeles Times, Le Parisien, and many more.

Washington Post sign

2017 - 2018

I started working at The Washington Post in DC in 2017 as a Principal Software Engineer for the Arc Publishing professional services team. I worked across multiple teams to standarize technology efforts, and was fortunate to work on projects for numerous big clients such as The Boston Globe, Major League Baseball, Los Angeles Times, Le Parisien, and many more.

2017

Created a website for Team Secret, a popular eSports team based in Europe. Team Secret is most known for their Dota2 team.

2018 - 2020

In 2018 I started working for United Income. United Income was a financial investment technology startup in Washington D.C with about 20 employees at the time that I joined. In July of 2019 United Income lived the startup dream and made a successful exit when it was fully aquired by Capital One.

During my time at United Income I worked on multiple large scale projects, including an effort to move our application to a shared component archiecture.

Fridge Magnet

2018 - 2020

In 2018 I started working for United Income. United Income was a financial investment technology startup in Washington D.C with about 20 employees at the time that I joined. In July of 2019 United Income lived the startup dream and made a successful exit when it was fully aquired by Capital One.

During my time at United Income I worked on multiple large scale projects, including an effort to move our application to a shared component archiecture.

2020

I volunteered some hours to the OurStreets Covid-19 initiative. The feature I worked on crowd sourced data from users to determine which shops had essential supplies in stock during the pandemic.

2020

Designed and built a webiste for Australian Happy Hardcore DJ, and good friend, Zwackery. The website was designed using Sketch and built with React. The website is pseudo dynamic with the help of GitHub Actions.

Zwackery Website Screenshot

2020

Designed and built website for my friend and actor William Freeman. The website was designed using Figma and built with Angular.

William Freeman Website Screenshot

2020 - Present

In August of 2020 I started working for Blizzard Entertainment on the Battle.net & Online Products team.

Today I'm actively working on Blizzard's e-commerce platform, from the websites themselves, to the integrations within Blizzard's games and the Battle.net app.

James at Blizzard HQ

2020 - Present

In August of 2020 I started working for Blizzard Entertainment on the Battle.net & Online Products team.

Today I'm actively working on Blizzard's e-commerce platform, from the websites themselves, to the integrations within Blizzard's games and the Battle.net app.

2020

In September of 2020 I was interviewed by GitHub about my experience building an action for GitHub Actions.

You can read the interview here.

GitHub Action Hero James Ives